Jul 06, 2005, 10:49 PM // 22:49
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#21
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Academy Page
Join Date: Jun 2005
Profession: Mo/E
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There's another thing you're missing that makes this skill highly effective: life sacrifice counts as damage.
Take a skill that sacrifices 10% of your maximum health, use Aura of the Lich to cut your maximum health in half and it sacrifices 10% of your reduced maximum health...then, the damage from the sacrifice gets cut in half, so you only actually lose 5% of your reduced max health (2.5% of your original max health).
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Jul 07, 2005, 01:16 AM // 01:16
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#22
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Stand Divided
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To elaborate and give an example of what Felbryn is saying (and a very good point too, I love the reduced sacrifice ) Lets say you have 400 hp max, you use aura of the lich, reducing it to 200 hp max. Normally, using a skill like lets say Dark Pact, which sacrifices 10% of max hp (That would be 40 hp of normal health). But, with the reduced hp max of Aura of the Lich, this 10% hp sacrifice is reduced to 20 hp. But it doesnt end there, due to the damage reduction effect of the enchantment, the already reduced cost will be brought down to 10 hp (of 200 max hp). So, in short, reducing the cost to 1/4 of the original sacrifice.
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Jul 08, 2005, 09:21 AM // 09:21
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#23
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Rijasy
To elaborate and give an example of what Felbryn is saying (and a very good point too, I love the reduced sacrifice ) Lets say you have 400 hp max, you use aura of the lich, reducing it to 200 hp max. Normally, using a skill like lets say Dark Pact, which sacrifices 10% of max hp (That would be 40 hp of normal health). But, with the reduced hp max of Aura of the Lich, this 10% hp sacrifice is reduced to 20 hp. But it doesnt end there, due to the damage reduction effect of the enchantment, the already reduced cost will be brought down to 10 hp (of 200 max hp). So, in short, reducing the cost to 1/4 of the original sacrifice.
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Played with, and verified.
Also, the statements prior to this post about stealing health and still getting the full benefit is true as well. Another thing, Blood Renewal's health gain isn't affected either.
The skill says, "Healing from all sources" but that's obviously untrue from my use of it.
Aura of the Lich is an excellent complement to a Dark Aura build. It makes the sacrafice costs much more affordable, and allows you to recover quickly from damage. It also stacks with other damage reduction skills.
Unfortunately, using Aura of the Lich means forfeiting Offering of Blood, which is a vital skill for maintaining your energy to continually spike dark damage. It's a nice skill on its own merits though.
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Aug 06, 2005, 04:12 PM // 16:12
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#24
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Banned
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Arcane Mimicry!
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Aug 12, 2005, 08:43 PM // 20:43
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#25
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/W
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to get this to work best you need blood and death magic. Casy aura of the lich and get your health halfed then cast demonic flesh and get loads more health. Basicaly it meens that demonic flesh works twice as good instead of about 160 health its like its giving you and extra 320 health because they are only doing alf damage. This skill rocks!
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Aug 12, 2005, 10:34 PM // 22:34
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#26
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Wilds Pathfinder
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Quote:
Originally Posted by bobthehermit
to get this to work best you need blood and death magic. Casy aura of the lich and get your health halfed then cast demonic flesh and get loads more health. Basicaly it meens that demonic flesh works twice as good instead of about 160 health its like its giving you and extra 320 health because they are only doing alf damage. This skill rocks!
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Demon Flesh doesn't stack that way with AotL. You only get half of the amount listed. Go here for more details.
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Aug 17, 2005, 02:33 PM // 14:33
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#27
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Wilds Pathfinder
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Does anyone know if this skill works with protective bond? So instead of taking 5% damage would you only be taking 2.5% damage?
Thanks
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Aug 25, 2005, 09:27 AM // 09:27
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#28
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Academy Page
Join Date: Jul 2005
Guild: T-L-A
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Essentially you are taking 2.5% already when under this enchantment... So yes, also with those solo monk builds that are all the rage, the "105" build, this drop's ya pretty far down as well, i use this and a -3 damage taken while enchanted shield with it... so you do the math
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Sep 07, 2005, 04:40 AM // 04:40
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#29
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: N/E
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I just received this skill and it's been incredible. Combined with Demonic Flesh and Blood Renewal is incredible. +6 health regeneration from Blood Renewal almost nullifies the effects of poison and bleeding. You're not exactly invincible, but you're also not the same squishy target that you'd otherwise be.
It also makes Dark Pact far less painful, needing to sacrifice only 5% of your life, which at my current half-life (227) is only 11 health.
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Sep 13, 2005, 01:48 PM // 13:48
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#30
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Academy Page
Join Date: Aug 2005
Location: Aussie land
Guild: Australian Vengance Alliance
Profession: N/
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I love this skill with my necro spike build. nothing like a dark aura on you and spamming touch of agony and death pact like crazy dealing about 100 shadow damage a sec. Goes through prot spirit too as the damage is divided 45 from dark aura and 60 from agony/pact.
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Sep 29, 2005, 04:32 PM // 16:32
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#31
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Jungle Guide
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Can this be found *anywhere* before the last mission in the game (well at least is was until sorrow's furnance)? Just curious as my necro quickly moving up the ranks would love to use it.. and ideally before he's run through the whole thing..
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Sep 29, 2005, 07:00 PM // 19:00
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#32
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by Magus
It essentially gives you double the healing from "DoT"-type (I guess healing over time? ) healing spells, such as life siphon or healing breeze, in addition to the healing at the end.
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hmm, to be honest, you're not a really good guesser :P
DoT = Damage Over Time
Example: -Healthregeneration spells
HoT = Healing Over Time
Exampe: +Healthregeneration spells
AoTL is very powerfull, if noone attacks you, else you will just die like you would normally as a Necro ^^
and with dark aura setup, you kill yourself almost, getting damage from the rest of the team ... not really a good idea =)
I like my Death-Setup more, doing damage and getting healed by summoned minions, its the easiest Necro setup to play and really powerfull.
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Jan 03, 2006, 12:17 PM // 12:17
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#34
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: The Forgotten Black Mantles
Profession: W/N
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this skill definitely is for w/n if there is corpses around and use soul feast after you had cast this elite or life siphon. ,good for tanking plus another tank skills.
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Jan 05, 2006, 02:37 AM // 02:37
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#35
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Ascalonian Squire
Join Date: Nov 2005
Guild: Da Everlasting Avenger Dogs
Profession: E/N
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Illusion of weakness also works well with this if u use it be4 u sac ur health with this skill. (depending on ur rank in illuision magic and ur health could be suicide without illus first.)
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Jan 07, 2006, 07:28 AM // 07:28
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#36
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: First Mercenary Division [merc]
Profession: W/Mo
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dunno if anyone pointed this out, but this is a great bonding skill for the necro tank...
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Jan 24, 2006, 11:25 PM // 23:25
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#37
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Think of it as a spell that halves damage you take (life barrier), "doubles" the amount you are healed for, and gives a huge heal when it ends. If AoTL said healing is reduced by 50% then this skill would be pointless, but the idea is to make all heals ALOT more effective.
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Feb 02, 2006, 02:37 AM // 02:37
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#38
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by Kodoku
So you die just as fast, but your healer can't save you? Any necromancers have any idea how this spell can actually be useful? The {Elite} designation seems extremely unfounded.
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Unfortunately, most people aren't creative enough to see the true efficiency of this spell.
And many people say that "oh, its just a PvE skill" Well your wrong.
Think about this PvP build. I use it quite frequently:
Category: Damage Dealer/Moderate Spiker
Attributes: Death- 12+3 ; Blood- 12+3+1 ; Soul Reaping- whatever's left
Skill Set:
Aura of the Lich {Elite}
Dark Aura
Blood Renewal
Dark Pact
Touch of Agony
Barbed Signet
Consume Corpse
Rez Sig
Ressurection Signet
Summary: Made to deal constant damage from sacrificing your own health. Dark Aura hurts others as you sac yourself, but does damage to the caster. AotL is used to lessen sacrifice and Dark Aura damage done to yourself. Blood Renewal for health regen,Consume Corpse to flee for some health and energy.
So lets say Touch of Agony does 60 damage. Dark Aura does an additional 50 damage to everyone in the area. And instead of taking all the damage for the Sac cost, and the Dark Aura cost, you only recieve HALF of what it would have been. Keeping Blood Renewal up almost constantly will bring back the minimal cast penalties of DA and hurt others in the area, as its a sac skill as well.
And when AotL expires, you will be re-healed everything that you lost from saccing, and from Dark Aura. Of course, you should be diverting almost all cast penalties with barb sig and blood renewal anways.
So there! An effective PvP Aura of the Lich build.
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Feb 15, 2006, 01:03 AM // 01:03
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#39
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Also DoT healing doubles your HP regen basically. Eg. Healing Breeze normally heals for about +6 but with AotL it's same as having +12 regen. Same with double heals.
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Feb 15, 2006, 01:27 AM // 01:27
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#40
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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This skill is awesome I combine it with Soul Siphon, Blood Renewal and Demonic Flesh.
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